AI Insights · Timothy · December 2021
Top 5 2D Realistic Games on Android in Turkey - Q4 2021
Explore the performance of the top 5 2D realistic games on the Android platform in Turkey during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the performance of the top 5 2D realistic games on the Android platform in Turkey showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period, based on data from Sensor Tower.
101 Okey Plus Rummy Board Game witnessed a steady increase in weekly downloads, starting at approximately 45.2K in late September and peaking at 83.8K in mid-December. The weekly revenue saw a gradual decline from around $126K in early October to about $54.9K by mid-December, with a slight rebound to $67.1K by the end of the year. The game's weekly active users also showed a positive trend, rising from around 1.2M in late September to nearly 1.7M by the end of December.
8 Ball Pool had a notable increase in weekly downloads, starting at 40.8K in late September and reaching 84.5K by the end of December. The weekly revenue fluctuated, peaking at around $67.1K in late December. Active users grew from around 369K in late September to about 595K by mid-December, before slightly decreasing to 581K at the end of the quarter.
101 Okey Yalla - Live & Voice saw its weekly downloads peak at approximately 95.6K in mid-November, before declining to around 48.3K by late December. The weekly revenue showed a gradual increase, reaching approximately $2.4K by the end of December. Active users peaked at around 264K in mid-November but then declined to approximately 168K by the end of the quarter.
Dream League Soccer 2024 experienced a significant increase in weekly downloads, starting at around 40.2K in late September and peaking at 95.1K in early December. The weekly revenue fluctuated, reaching a high of approximately $12.8K in late December. Active users grew from around 832K in late September to nearly 1.3M by mid-December, before slightly decreasing to about 1M by the end of the year.
The Ants: Underground Kingdom had a notable peak in weekly downloads at around 80.1K in mid-October, before declining to approximately 21.3K by the end of December. The weekly revenue saw fluctuations, peaking at around $18.2K in late December. Active users increased from around 81.3K in late September to about 107K in mid-October, before settling at approximately 83K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.